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quma.jp: QUMA Technology Official Web Site

Manipulate a 3D-CG character by just your fingertips !


Click the Above Video to Play.
Click Here to Play in YouTube.
Download Video Files with High Bitrates Here

 

The First QUMA Product is Now On Sale !

The revolutionary product "QUMARION" , based on the QUMA technology developed by SoftEther, was placed on the market on September 2012.

QUMATION is a human-figured 3D posing capture device. It enables making poses of 3D-CG models. The QUMATION package includes remarkable software applications developed by Celsys, Inc.

 

Visit the latest information about QUMA at the following web site.

* QUMARION will be placed on the Japanese market at the first period. Perhaps we will make an ordering system for international customers, but it is undecided.

 

Follow Our Updates for QUMA

The purpose of this web site is to provide the latest status of development of QUMA Technology and QUMA products. However the contents of this web site is not completed. So please do the following steps to follow our progresses up to date.

 

Essentials

  • What is QUMA?
    QUMA will enable everyone to manipulate human-like characters in the computer without necessity of any expert training for 3D-CG software operation. QUMA is the best solution for not only composing 3D illustrates and animations but also controlling a character in 3D-game software.
    There are several angle sensors on each joints to capture a pose of the figurine. The pose data will be transmitted via USB cable to the computer in real-time. Thus you can import the pose data into software, for example, 3D-CG applications or 3D games instantly and immediately.
    For details, please watch the above video.
    Please also read this news article for details.
  • What is difference to traditional ways for 3D-CG?
    In the past, it was necessary to handle a keyboard and a mouse accurately in order to manipulate body parts of human-like characters in 3D-CG. It was not an easy way for many of non-professional users of 3D software, because the operation was not intuitive. For that reason, it could be said that many amateur people tried creating 3D-CG animations for hobby purpose but they must be frustrated in manipulating of joints of a human-body in the computer due to difficulty. This supposition can be guessed from the fact that in Internet there are few 3D-CG animations and illustrates despite there are many people who create and upload their own 2D-CG animations and pictures made with Flash and so on.
  • Who are developers of QUMA?
    Development of QUMA was engaged in by SoftEther Corporation (HQ: Tsukuba, CEO: Daiyuu Nobori), Celsys, Inc. (HQ: Tokyo, CEO: Shinya Nozaki) and ViVienne Co., Ltd. (HQ: Tokyo, CEO: Jun Kuchii) since 2009.

 

Specification of QUMA Technology

 Following contents are now development and might be modified in future.

Element Value
Name QUMA Technology
Shape The first product will be human-like shape. But other kinds of shapes can be able to be consisted with this technology.
Connection to
the host PC
USB 2.0
(It can be detected as HID device and no need of device drivers.)
Power USB-bus powered.
Compatible Operating Systems Windows and Mac OS X (uncertainly).
Compatible Software Any software which was developed with "QUMA SDK".

 

Progress of Development

Here are our progressives of developing QUMA.

 

First alpha version of QUMA was developed in October 2009

 

QUMA was introduced on Japanese National Television News in March 2010

 

Development of QUMA progressed quite well despite Japan Earthquake 2011

 

Beta version of QUMA in the spring of 2011

 

Latest version of QUMA in July 2011

 

Download Videos

High quality videos are available.


QUMA Prototype on Research Stage in 2009-2010

 

 

 

 

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