|
quma.jp: QUMA Technology Official Web Site
Manipulate a 3D-CG character by just your fingertips !
Click the Above Video to Play.
Click Here to Play in YouTube.
Download Video Files with High Bitrates
Here
The First QUMA Product will be in Summer 2012
The revolutionary product "QUMARION" , based on the QUMA technology, will be placed on the market in the summer of 2012.
QUMATION is a human-figured 3D posing capture device. It enables making poses of 3D-CG models. The QUMATION package will include remarkable software applications developed by Celsys, Inc.

Visit the latest information about QUMA at the following web site.
* Above pictures are taken under development, and are subjects to be changed. * QUMARION will be placed on the Japanese market at the first period. Perhaps we will make an ordering system for international customers, but it is undecided.
Follow Our Updates for QUMA
The purpose of this web site is to provide
the latest status of development of QUMA Technology and QUMA products.
However the contents of this web site is not completed. So please do the
following steps to follow our progresses up to date.
Essentials
- What is QUMA?
QUMA will enable everyone to manipulate human-like characters in the
computer without necessity of any expert training for 3D-CG software
operation. QUMA is the best solution for not only composing 3D
illustrates and animations but also controlling a character in
3D-game software.
There are several angle sensors on each joints to capture a pose of
the figurine. The pose data will be transmitted via USB cable to the
computer in real-time. Thus you can import the pose data into
software, for example, 3D-CG applications or 3D games instantly and
immediately.
For details, please watch the above video.
Please also read this news article
for details.
- What is difference to traditional ways for 3D-CG?
In the past, it was necessary to handle a keyboard and a mouse
accurately in order to manipulate body parts of human-like
characters in 3D-CG. It was not an easy way for many of
non-professional users of 3D software, because the operation was
not intuitive. For that reason, it could be said that many
amateur people tried creating 3D-CG animations for hobby purpose
but they must be frustrated in manipulating of joints of a
human-body in the computer due to difficulty. This supposition
can be guessed from the fact that in Internet there are few
3D-CG animations and illustrates despite there are many people
who create and upload their own 2D-CG animations and pictures
made with Flash and so on.
- Who are developers of QUMA?
Development of QUMA was engaged in by SoftEther
Corporation (HQ: Tsukuba, CEO: Daiyuu Nobori),
Celsys, Inc.
(HQ: Tokyo, CEO: Shinya Nozaki) and ViVienne Co., Ltd. (HQ:
Tokyo, CEO: Jun Kuchii) since 2009.
Specification of QUMA Technology
Following contents are now development and might be
modified in future.
|
Element |
Value |
| Name |
QUMA Technology |
| Shape |
The first product will be human-like shape. But other kinds
of shapes can be able to be consisted with this technology. |
Connection to
the host PC |
USB 2.0
(It can be detected as HID device and no need of device
drivers.) |
| Power |
USB-bus powered. |
| Compatible
Operating Systems |
Windows and Mac OS X (uncertainly). |
| Compatible
Software |
Any software which was developed with "QUMA SDK". |
Progress of Development
Here are our progressives of developing
QUMA.
First alpha version of QUMA was
developed in October 2009


QUMA was introduced on Japanese
National
Television News in March 2010


Development of QUMA progressed quite
well despite Japan Earthquake 2011


Beta version of QUMA in the spring of
2011


Latest version of QUMA in July 2011

Download Videos
High quality
videos are available.

QUMA Prototype on Research
Stage in 2009-2010
QUMA Technology Relationships
If you are interested in QUMA Technology for business purpose,
please contact us without constraint. Click
here to open a contact web form.
|